Project Info:
  • Role: Player and Procedural Map Programmer

  • Team Size: 4

  • Time Frame: 2 Months

  • Engine Used: Unity Engine

About The Project

Last Meeting is a rogue-like game featuring multiple weapons, enemies, and bosses across five distinct levels, each with its own unique aesthetic. Players control Clay, a young boy who must overcome his nightmares and conquer each stage to share a final farewell with his mother.

Introduction:

I developed Last Meeting during my second semester at university, using a Udemy course as a foundation. At that time, I was just starting to explore Unity, and much of the project involved following structured tutorials. Despite this, the project became a crucial learning experience that helped me build a strong technical base in game development.

Challenges:

One of the biggest challenges was the limited development time. Creating a rogue-like, with its complexity and systems, is no easy task, and the tight timeline added extra pressure. Additionally, as I was still learning C# and Unity, I encountered many errors that I initially struggled to solve, which pushed me to learn and adapt quickly.

What I Learned:

Throughout the development of Last Meeting, I gained hands-on experience with the Unity engine and discovered many of its core features. I learned how game objects are composed of various components, how different scripts interact within a project, and how to implement procedural systems effectively. This project laid the foundation for my future growth as a game developer.

Last Meeting

Videogame

Last Meeting

Videogame

Eyes In the Woods

Videogame

Eyes In the Woods

Videogame

Digital Plummet

Videogame

Digital Plummet

Videogame

Last Meeting

Eyes In the Woods

©2025 SantiCG. All rights reserved.

©2025 SantiCG. All rights reserved.

©2025 SantiCG. All rights reserved.