Project Info:
  • Role: Player and Puzzle Programmer / SFX Designer and Programmer

  • Team Size: 4

  • Time Frame: 3 Months

  • Engine Used: Unity Engine

About The Project

Eyes In The Woods is a first-person horror game divided into two distinct phases: day and night. During the day, players must solve puzzles and uncover more about the character they control. At night, survival becomes the priority as a terrifying beast prowls the area, hunting the player in their home.

Introduction:

I developed Eyes In The Woods during my fifth semester of university. This project marked a major leap in scale and complexity compared to my previous works. Both my team and I faced numerous challenges, but each obstacle became an opportunity for significant learning and growth.

Challenges:

One of the first major challenges was transitioning from 2D to 3D development. This shift required adapting to new technical and artistic demands that I hadn't encountered before. Additionally, I wanted to push myself by taking on new responsibilities: designing puzzles, integrating specialized audio, weaving narrative elements into gameplay, and creating a deeply unsettling atmosphere.

What I Learned:

During this project, I learned to work with new tools like FMOD, which was crucial for enhancing player immersion through dynamic and spatial audio. I gained valuable experience implementing sound in Unity and discovered the powerful features FMOD offers. I also developed my skills in handling 3D objects and models within Unity. Most importantly, I learned how to design gameplay that seamlessly integrates storytelling and atmosphere, creating a cohesive and impactful player experience.

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©2025 SantiCG. All rights reserved.

©2025 SantiCG. All rights reserved.

©2025 SantiCG. All rights reserved.

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