Project Info:
  • Role: Player and Puzzle Programmer / SFX Designer and Programmer

  • Team Size: 4

  • Time Frame: 3 Months

  • Engine Used: Unity Engine

About The Project

Eyes In The Woods is a first-person horror game divided into two distinct phases: day and night. During the day, players must solve puzzles and uncover more about the character they control. At night, survival becomes the priority as a terrifying beast prowls the area, hunting the player in their home.

Introduction:

I developed Eyes In The Woods during my fifth semester of university. This project marked a major leap in scale and complexity compared to my previous works. Both my team and I faced numerous challenges, but each obstacle became an opportunity for significant learning and growth.

Challenges:

One of the first major challenges was transitioning from 2D to 3D development. This shift required adapting to new technical and artistic demands that I hadn't encountered before. Additionally, I wanted to push myself by taking on new responsibilities: designing puzzles, integrating specialized audio, weaving narrative elements into gameplay, and creating a deeply unsettling atmosphere.

What I Learned:

During this project, I learned to work with new tools like FMOD, which was crucial for enhancing player immersion through dynamic and spatial audio. I gained valuable experience implementing sound in Unity and discovered the powerful features FMOD offers. I also developed my skills in handling 3D objects and models within Unity. Most importantly, I learned how to design gameplay that seamlessly integrates storytelling and atmosphere, creating a cohesive and impactful player experience.

Last Meeting

Videogame

Last Meeting

Videogame

Eyes In the Woods

Videogame

Eyes In the Woods

Videogame

Digital Plummet

Videogame

Digital Plummet

Videogame

Last Meeting

Eyes In the Woods

©2025 SantiCG. All rights reserved.

©2025 SantiCG. All rights reserved.

©2025 SantiCG. All rights reserved.